Util

Util

Methods


Blockly.JavaScript['physics_closest'](block)

Parameters:
Name Type Description
block
Code Equivalent:
undefined

Blockly.JavaScript['physics_farthest'](block)

Parameters:
Name Type Description
block
Code Equivalent:
undefined

physics_distance_between(source, target)


Returns the distance between the two objects, based on their x/y coordinates.

Check out the third party documentation for a more in depth explanation.

Parameters:
Name Type Description
source

object to check from

target

object to check to

Code Equivalent:
game.physics.arcade.distanceBetween(source, target)

physics_distance_to_location(object, x, y)


Returns the distance between an object and an x/y location in the game.

Check out the third party documentation for a more in depth explanation.

Parameters:
Name Type Description
object

object to check from

x Number

x location to check

y Number

y location to check

Code Equivalent:
game.physics.arcade.distanceToXY(object, x, y)

physics_distance_to_pointer(source, pointer)


Returns the distance between an object and the mouse pointer.

Check out the third party documentation for a more in depth explanation.

Parameters:
Name Type Description
source

object to check from

pointer

mouse pointer to check to

Code Equivalent:
game.physics.arcade.distanceToPointer(source, pointer)