Methods
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math_deg_to_rad(degrees)
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Converts the given degrees to radians and returns the result.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description degrees
Number the number of degrees to convert to radians.
Code Equivalent:
game.math.degToRad(degrees)
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math_rad_to_deg(radians)
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Converts the given radians to degrees and returns the result.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description radians
Number the number of radians to convert to degrees
Code Equivalent:
game.math.radToDeg(radians)
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phaser_easing(ease, direction)
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Returns the chosen easing method in the given direction.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description ease
easing method to return
direction
direction for the easing method to use
Code Equivalent:
Phaser.ease.direction
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phaser_easing_linear()
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Returns the linear easing method.
Check out the third party documentation for a more in depth explanation.Code Equivalent:
Phaser.Easing.Linear.None
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phaser_game_add_tween_from(target, duration, ease, autostart, delay, repeat, yoyo, properties)
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Creates and returns a tween with the given properties. It will set the target to the destination value and tween to it's current value.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description target
the object to add the tween to
duration
Number duration of the tween
ease
the easing function to use on the tween
autostart
Boolean option to automatically start the tween instead of manually calling tween.start()
delay
Number delay before the tween will start, in milliseconds
repeat
Number how many times the tween should repeat. Set to -1 to run forever
yoyo
Boolean option for the tween to reverse itself and play backwards
properties
(optional) optional properties to add to the tween
Code Equivalent:
game.add.tween(target).from(objectProperties, duration, ease, autostart, delay, repeat, yoyo)
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phaser_game_add_tween_to(target, duration, ease, autostart, delay, repeat, yoyo, properties)
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Creates and returns a tween with the given properties. It will start at the current value and tween to the destination value.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description target
the object to add the tween to
duration
Number duration of the tween
ease
the easing function to use on the tween
autostart
Boolean option to automatically start the tween instead of manually calling tween.start()
delay
Number delay before the tween will start, in milliseconds
repeat
Number how many times the tween should repeat. Set to -1 to run forever
yoyo
Boolean option for the tween to reverse itself and play backwards
properties
(optional) optional properties to add to the tween
Code Equivalent:
game.add.tween(target).to(objectProperties, duration, ease, autostart, delay, repeat, yoyo)
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phaser_resume_tween(tween)
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Resumes the chosen tween.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description tween
tween to resume
Code Equivalent:
tween.resume();
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phaser_start_tween(tween)
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Start the chosen tween object.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description tween
tween to start
Code Equivalent:
tween.start();
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phaser_stop_tween(tween, complete)
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Stop the chosen tween.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description tween
tween to stop
complete
Boolean if true, dispatches the onComplete signal
Code Equivalent:
tween.stop(complete);
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phaser_yoyo_tween(tween, enable, delay, index)
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Make the chosen tween run through the starting values and then play back in reverse.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description tween
tween to yoyo
enable
Boolean enable/disable yoyoing on the tween
delay
Number the amount of time to wait until the yoyo will start
index
Number choose the object index on the tween to apply this to
Code Equivalent:
tween.yoyo(enable, delay, index);