Setup

Setup

Methods


Blockly.JavaScript['start_physics']()

Code Equivalent:
undefined

enable_arcade_phy()

Parameters:
Type Description
Code Equivalent:
undefined

enable_arcade_physics_for_object(object)


Adds a physics body to the object. This allows the object to collide with other physics bodies and use other physics functionality.

Check out the third party documentation for a more in depth explanation.

Parameters:
Name Type Description
object

object to enable physics on

Code Equivalent:
game.physics.arcade.enable(object);

enable_body_group()

Parameters:
Type Description
Code Equivalent:
group.enableBody = true;

enable_body_group(group)


Enables physics body for all objects in the group. This allows the objects to collide with other physics bodies and use other physics functionality.

Check out the third party documentation for a more in depth explanation.

Parameters:
Name Type Description
group

group to enable physics on

Code Equivalent:
group.enableBody = true;

start_arcade_physics()


Enables the Phaser Arcade phyiscs to be used in the game.

Check out the third party documentation for a more in depth explanation.

Code Equivalent:
game.physics.startSystem(Phaser.Physics.ARCADE);