Methods
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camera_fade(colour, time)
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Fades the screen to the colour over the given amount of time.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description colour
colour to fade the screen to
time
Number how long to take to fade
Code Equivalent:
function toHexColor(color) { return color.replace("#", "0x"); } game.camera.fade(toHexColorFunc(colour), time, true);
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camera_flash(colour, time)
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Fills the game with the colour specified, then fades the colour away over the given amount of time.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description colour
colour to show
time
Number how long to take to fade the colour away
Code Equivalent:
game.camera.flash(toHexColorFunc(colour), time, true);
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camera_focus_on(object)
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Focus the camera on the given object.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description object
object to focus on
Code Equivalent:
game.camera.focusOn(object);
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camera_focus_on_xy(posX, posY)
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Focus the camera on the given location.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description posX
Number x position to focus on
posY
Number y position to focus on
Code Equivalent:
game.camera.focusOnXY(posX, posY);
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camera_reset()
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Resets the camera by making it focus back to 0,0 and unfollowing all objects. Also resets any camera effects.
Check out the third party documentation for a more in depth explanation.Code Equivalent:
game.camera.reset();
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camera_reset_fx()
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Resets any active camera effects.
Check out the third party documentation for a more in depth explanation.Code Equivalent:
game.camera.resetFX();
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camera_set_bounds_to_world()
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Updates the camera bounds to match the game world bounds.
Check out the third party documentation for a more in depth explanation.Code Equivalent:
game.camera.setBoundsToWorld();
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camera_set_position(posX, posY)
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Sets the game camera position.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description posX
Number x position for the camera
posY
Number y position for the camera
Code Equivalent:
game.camera.setPosition(posX, posY);
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camera_set_size(width, height)
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Sets the size of the camera viewing rectangle.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description width
Number the width of the camera view port
height
Number the height of the camera view port
Code Equivalent:
game.camera.setSize(width, height);
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camera_shake(intensity, direction, duration)
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Creates a camera shake effect by moving the camera randomly at the given intensity for the given amount of time.
Check out the third party documentation for a more in depth explanation.Parameters:
Name Type Description intensity
Number how much the camera should move while shaking
direction
which direction the camera should shake
duration
Number how long the camera should shake
Code Equivalent:
game.camera.shake(intensity, duration, true, Phaser.Camera.direction);
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camera_unfollow()
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Stops the camera from following all objects.
Check out the third party documentation for a more in depth explanation.Code Equivalent:
game.camera.unfollow();
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game_camera()
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Returns the game camera.
Check out the third party documentation for a more in depth explanation.Code Equivalent:
game.camera