Type Definitions
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DisplayObject
-
A display object is any object that can be rendered in the Phaser/pixi.js scene graph:
Type:
- object
- Source:
- src/core/Group.js line 3103
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GameConfig
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A configuration object for Phaser.Game.
Type:
- object
- Source:
- src/core/Game.js line 501
Properties:
Name Type Argument Default Description GameConfig.antialias
number | string <optional>
true GameConfig.height
number | string <optional>
600 GameConfig.enableDebug
boolean <optional>
true Enable Phaser.Utils.Debug. You can gain a little performance by disabling this in production.
GameConfig.fullScreenScaleMode
number <optional>
The scaling method used by the ScaleManager when in fullscreen.
GameConfig.fullScreenTarget
DOMElement <optional>
The DOM element on which the Fullscreen API enter request will be invoked.
GameConfig.multiTexture
boolean <optional>
false Enable support for multiple bound Textures in WebGL. Same as
{renderer: Phaser.WEBGL_MULTI}
.GameConfig.parent
string | HTMLElement <optional>
'' GameConfig.physicsConfig
object <optional>
null GameConfig.preserveDrawingBuffer
boolean <optional>
false Whether or not the contents of the stencil buffer is retained after rendering.
GameConfig.renderer
number <optional>
Phaser.AUTO GameConfig.resolution
number <optional>
1 The resolution of your game, as a ratio of canvas pixels to game pixels.
GameConfig.scaleMode
number <optional>
The scaling method used by the ScaleManager when not in fullscreen.
GameConfig.seed
number <optional>
Seed for Phaser.RandomDataGenerator.
GameConfig.state
object <optional>
null GameConfig.transparent
boolean <optional>
false GameConfig.width
number | string <optional>
800