Class: Debug

Phaser.Utils. Debug

new Debug(game)

A collection of methods for displaying debug information about game objects.

If your game is running in Canvas mode, then you should invoke all of the Debug methods from your games render function. This is because they are drawn directly onto the game canvas itself, so if you call any debug methods outside of render they are likely to be overwritten by the game itself.

If your game is running in WebGL then Debug will create a Sprite that is placed at the top of the Stage display list and bind a canvas texture to it, which must be uploaded every frame. Be advised: this is very expensive, especially in browsers like Firefox. So please only enable Debug in WebGL mode if you really need it (or your desktop can cope with it well) and disable it for production!

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

Source:
src/utils/Debug.js line 23

Members

bmd : Phaser.BitmapData

In WebGL mode this BitmapData contains a copy of the debug canvas.

Type:
Source:
src/utils/Debug.js line 38

canvas : HTMLCanvasElement

The canvas to which Debug calls draws.

Type:
  • HTMLCanvasElement
Source:
src/utils/Debug.js line 43

columnWidth : number

The spacing between columns.

Type:
  • number
Default Value:
  • 100
Source:
src/utils/Debug.js line 60

context : CanvasRenderingContext2D

The 2d context of the canvas.

Type:
  • CanvasRenderingContext2D
Source:
src/utils/Debug.js line 48

currentAlpha : number

The alpha of the Debug context, set before all debug information is rendered to it.

Type:
  • number
Default Value:
  • 1
Source:
src/utils/Debug.js line 96

currentX : number

The current X position the debug information will be rendered at.

Type:
  • number
Source:
src/utils/Debug.js line 84

currentY : number

The current Y position the debug information will be rendered at.

Type:
  • number
Source:
src/utils/Debug.js line 90

dirty : boolean

Does the canvas need re-rendering?

Type:
  • boolean
Source:
src/utils/Debug.js line 102

font : string

The font that the debug information is rendered in.

Type:
  • string
Default Value:
  • 14px Courier
Source:
src/utils/Debug.js line 54

game : Phaser.Game

A reference to the currently running Game.

Type:
Source:
src/utils/Debug.js line 28

<readonly> isDisabled : boolean

If enableDebug: false is passed to Phaser.Game or if Phaser is built without the Debug class, this will be true.

Type:
  • boolean
Source:
src/utils/Debug.js line 109

lineHeight : number

The line height between the debug text.

Type:
  • number
Default Value:
  • 16
Source:
src/utils/Debug.js line 66

lineWidth : number

The width of the stroke on lines and shapes. A positive number.

Type:
  • number
Default Value:
  • 1
Source:
src/utils/Debug.js line 72

renderShadow : boolean

Should the text be rendered with a slight shadow? Makes it easier to read on different types of background.

Type:
  • boolean
Default Value:
  • true
Source:
src/utils/Debug.js line 78

sprite : Phaser.Image

If debugging in WebGL mode, this is the Image displaying the debug BitmapData.

Type:
Source:
src/utils/Debug.js line 33

Methods

body(sprite [, color] [, filled])

Render a Sprites Physics body if it has one set. The body is rendered as a filled or stroked rectangle. This only works for Arcade Physics, Ninja Physics (AABB and Circle only) and Box2D Physics bodies. To display a P2 Physics body you should enable debug mode on the body when creating it.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

The Sprite who's body will be rendered.

color string <optional>
'rgba(0,255,0,0.4)'

Color of the debug rectangle to be rendered. The format is a CSS color string such as '#ff0000' or 'rgba(255,0,0,0.5)'.

filled boolean <optional>
true

Render the body as a filled rectangle (true) or a stroked rectangle (false)

Source:
src/utils/Debug.js line 813

bodyInfo(sprite, x, y [, color])

Render a Sprites Physic Body information.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

The sprite to be rendered.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 847

<protected> boot()

Internal method that boots the debug displayer.

Source:
src/utils/Debug.js line 127

box2dBody(body [, color])

Renders 'debug draw' data for the given Box2D body. This uses the standard debug drawing feature of Box2D, so colors will be decided by the Box2D engine.

Parameters:
Name Type Argument Default Description
body Phaser.Physics.Box2D.Body

The body to be rendered.

color string <optional>
'rgb(0,255,0)'

Color of the rendering (format is css color string).

Source:
src/utils/Debug.js line 894

box2dWorld()

Renders 'debug draw' data for the Box2D world if it exists. This uses the standard debug drawing feature of Box2D, so colors will be decided by the Box2D engine.

Source:
src/utils/Debug.js line 876

camera(camera [, color] [, filled])

Marks the follow target and deadzone.

Parameters:
Name Type Argument Default Description
camera Phaser.Camera

The Phaser.Camera to show the debug information for.

color string <optional>

Color of the debug shapes to be rendered (format is css color string).

filled boolean <optional>
true

Render the shapes filled (default, true) or stroked (false).

Source:
src/utils/Debug.js line 314

cameraInfo(camera, x, y [, color])

Render camera information including dimensions and location.

Parameters:
Name Type Argument Default Description
camera Phaser.Camera

The Phaser.Camera to show the debug information for.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 343

destroy()

Destroy this object.

Source:
src/utils/Debug.js line 990

displayList( [displayObject])

Call this function from the Dev Tools console.

It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.

Note Requires a browser that supports console.group and console.groupEnd (such as Chrome)

Parameters:
Name Type Argument Description
displayObject Object <optional>

The displayObject level display object to start from. Defaults to the World.

Source:
src/utils/Debug.js line 910

geom(object [, color] [, filled] [, forceType])

Renders a Phaser geometry object including Rectangle, Circle, Point or Line.

Parameters:
Name Type Argument Default Description
object Phaser.Rectangle | Phaser.Circle | Phaser.Point | Phaser.Line

The geometry object to render.

color string <optional>

Color of the debug info to be rendered (format is css color string).

filled boolean <optional>
true

Render the objected as a filled (default, true) or a stroked (false)

forceType number <optional>
0

Force rendering of a specific type. If 0 no type will be forced, otherwise 1 = Rectangle, 2 = Circle, 3 = Point and 4 = Line.

Source:
src/utils/Debug.js line 645

inputInfo(x, y [, color])

Render debug information about the Input object.

Parameters:
Name Type Argument Default Description
x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 498

key(key, x, y [, color])

Renders Phaser.Key object information.

Parameters:
Name Type Argument Default Description
key Phaser.Key

The Key to render the information for.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 477

<protected> line()

Internal method that outputs a single line of text split over as many columns as needed, one per parameter.

Source:
src/utils/Debug.js line 255

lineInfo(line, x, y [, color])

Renders Line information in the given color.

Parameters:
Name Type Argument Default Description
line Phaser.Line

The Line to display the data for.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 606

pixel(x, y [, color] [, size])

Renders a single pixel at the given size.

Parameters:
Name Type Argument Default Description
x number

X position of the pixel to be rendered.

y number

Y position of the pixel to be rendered.

color string <optional>

Color of the pixel (format is css color string).

size number <optional>
2

The 'size' to render the pixel at.

Source:
src/utils/Debug.js line 625

pointer(pointer [, hideIfUp] [, downColor] [, upColor] [, color])

Renders the Pointer.circle object onto the stage in green if down or red if up along with debug text.

Parameters:
Name Type Argument Default Description
pointer Phaser.Pointer

The Pointer you wish to display.

hideIfUp boolean <optional>
false

Doesn't render the circle if the pointer is up.

downColor string <optional>
'rgba(0,255,0,0.5)'

The color the circle is rendered in if down.

upColor string <optional>
'rgba(255,0,0,0.5)'

The color the circle is rendered in if up (and hideIfUp is false).

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 396

<protected> preUpdate()

Internal method that clears the canvas (if a Sprite) ready for a new debug session.

Source:
src/utils/Debug.js line 172

quadTree(quadtree, color)

Visually renders a QuadTree to the display.

Parameters:
Name Type Description
quadtree Phaser.QuadTree

The quadtree to render.

color string

The color of the lines in the quadtree.

Source:
src/utils/Debug.js line 773

rectangle(object [, color] [, filled])

Renders a Rectangle.

Parameters:
Name Type Argument Default Description
object Phaser.Rectangle | object

The rectangle to render.

color string <optional>

Color of the debug info to be rendered (format is css color string).

filled boolean <optional>
true

Render the rectangle as filled (default, true) or a stroked (false)

Source:
src/utils/Debug.js line 710

renderer( [x] [, y] [, color])

Prints a description of the renderer and render session.

Parameters:
Name Type Argument Default Description
x number <optional>
0

The X value the debug info will start from.

y number <optional>
0

The Y value the debug info will start from.

color string <optional>
'rgb(255,255,255)'

The color the debug text will drawn in.

Source:
src/utils/Debug.js line 943

reset()

Clears the Debug canvas.

Source:
src/utils/Debug.js line 191

<protected> resize()

Internal method that resizes the BitmapData and Canvas. Called by ScaleManager.onSizeChange only in WebGL mode.

Source:
src/utils/Debug.js line 156

ropeSegments(rope [, color] [, filled])

Renders the Rope's segments. Note: This is really expensive as it has to calculate new segments every time you call it

Parameters:
Name Type Argument Default Description
rope Phaser.Rope

The rope to display the segments of.

color string <optional>

Color of the debug info to be rendered (format is css color string).

filled boolean <optional>
true

Render the rectangle as a fillRect (default, true) or a strokeRect (false)

Source:
src/utils/Debug.js line 537

soundInfo(sound, x, y [, color])

Render Sound information, including decoded state, duration, volume and more.

Parameters:
Name Type Argument Default Description
sound Phaser.Sound

The sound object to debug.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 283

spriteBounds(sprite [, color] [, filled])

Renders the Sprites bounds. Note: This is really expensive as it has to calculate the bounds every time you call it!

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite | Phaser.Image

The sprite to display the bounds of.

color string <optional>

Color of the debug info to be rendered (format is css color string).

filled boolean <optional>
true

Render the rectangle as a fillRect (default, true) or a strokeRect (false)

Source:
src/utils/Debug.js line 518

spriteCoords(sprite, x, y [, color])

Renders the sprite coordinates in local, positional and world space.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite | Phaser.Image

The sprite to display the coordinates for.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 580

spriteInfo(sprite, x, y [, color])

Render debug infos (including name, bounds info, position and some other properties) about the Sprite.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

The Sprite to display the information of.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 557

spriteInputInfo(sprite, x, y [, color])

Render Sprite Input Debug information.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite | Phaser.Image

The sprite to display the input data for.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 456

<protected> start( [x] [, y] [, color] [, columnWidth])

Internal method that resets and starts the debug output values.

Parameters:
Name Type Argument Default Description
x number <optional>
0

The X value the debug info will start from.

y number <optional>
0

The Y value the debug info will start from.

color string <optional>
'rgb(255,255,255)'

The color the debug text will drawn in.

columnWidth number <optional>
0

The spacing between columns.

Source:
src/utils/Debug.js line 210

<protected> stop()

Internal method that stops the debug output.

Source:
src/utils/Debug.js line 243

text(text, x, y [, color] [, font])

Render a string of text.

Parameters:
Name Type Argument Description
text string

The line of text to draw.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>

Color of the debug info to be rendered (format is css color string).

font string <optional>

The font of text to draw.

Source:
src/utils/Debug.js line 742

timer(timer, x, y [, color])

Render Timer information.

Parameters:
Name Type Argument Default Description
timer Phaser.Timer

The Phaser.Timer to show the debug information for.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:
src/utils/Debug.js line 377

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